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Jetcraft News / Re: JetCraft 1.2.3
« Last post by Sourc[e]x on February 04, 2017, 03:57:57 PM »
I'm mostly just fixing what's already there and adding in some new content while I'm at it.
Nobody is actually playing the game as far as I'm aware, so updating the syntax highlighting on the forum for three new functions isn't exactly high priority, but by all means feel free to add these to the keywords function array.
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Jetcraft News / Re: JetCraft 1.2.3
« Last post by moyack on February 04, 2017, 11:43:23 AM »
It's glad to see you keep updating this project :)

Hmmm, new functions means new highlighting. Just let me know if you need some help for this :D
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Jetcraft News / JetCraft 1.2.3
« Last post by Sourc[e]x on February 04, 2017, 10:30:48 AM »
JetCraft 1.2.3 patch notes:
• Game:
    - Fixed an issue with multiplayer achievement models rendering outside frame.
    - Added mouse wheel support to the multiplayer achievements menu.
    - Minor bug fixes.
    • New Challenge Maps:
        - Fort Volcano (Easy)
        - Frozen (Medium)
• Editor:
    - Fixed an issue with the item search label being cut off.
    - Fixed an issue where connect mode could be engaged without any tiles selected.
    - Fixed an issue where the entity UI wasn't updated when shift-offsetting a single tile.
    - Fixed an issue where the entity data wasn't reset when shift-offsetting tiles.
    - Fixed an issue with entity model facing resetting when shift-offsetting tiles with entities.
    - Exposed -loadinternal#, -loadtutorial and -loadcredits commands to load internal levels in the editor.
    • JetScript:
        - Added a new event: Player Collects Item.
        • New functions:
            - object ItemFromName(string name)
            - void ActivateAllTilesWithItem(object player, object item)
            - bool GameIsTestMap()
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Jetcraft News / Re: JetCraft 1.2.2
« Last post by Sourc[e]x on January 24, 2017, 01:42:36 PM »
I don't mind.
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Jetcraft News / Re: JetCraft 1.2.2
« Last post by moyack on January 23, 2017, 02:09:30 PM »
Interesting :)

May I put a download link from the site so your dropbox lnk don't get exhausted :P ?

EDIT: Sorry, I couldn't resist.
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Jetcraft News / JetCraft 1.2.2
« Last post by Sourc[e]x on January 22, 2017, 03:41:48 PM »
Primarily a maintenance patch to fix up most of the issues introduced with Legacy of the Void and later updates.
This new version can only be obtained via the launcher for the time being.

JetCraft 1.2.2 patch notes:
• Game:
    - Fixed an issue with texttags not displaying.
    - Fixed an issue with the scorescreen progress bar texture not rendering correctly.
    - Added mouse wheel support to the challenges interface, script editor and editor item list.
    - StarCraft 2 error messages are now hidden.
    - Added new music.
• Editor:
    - The unit highlight cursor is no longer displayed when hovering over the editor grid.
    - The editbox in the script editor will now automatically gain focus when a new line is selected.
    - Fixed an issue where white squares would appear when scrolling the item list.
    - Centered the parenting button labels.

In addition, I've also patched up the launcher.
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JetCraft General Discussion / Re: SC2 Patch 3.0 known issues
« Last post by Sourc[e]x on October 09, 2015, 11:20:43 AM »
In theory, yes, but the 64-bit client is just a mess at the moment. Performance issues left and right. It's probably better to just stay with the 32-bit client until it's been fixed.
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JetCraft General Discussion / Re: SC2 Patch 3.0 known issues
« Last post by moyack on October 09, 2015, 09:06:29 AM »
With this huge patch, it was more than logic that it would have issues. This night I'll do the update to this patch.

BTW... 64 bits... would SC2 run faster or smoother than in 32 bits?
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JetCraft General Discussion / SC2 Patch 3.0 known issues
« Last post by Sourc[e]x on October 09, 2015, 07:12:52 AM »
I'm compiling a list of bugs and issues in JetCraft introduced with the 3.0 patch to StarCraft 2 for a future update.
Feel free to post any bugs not found in the list.

Known issues:
• Text tags are no longer displayed.
• Main menu buttons are no longer highlighted when hovered. The same applies to level select in multiplayer.
• Scrolling the editor brush list spawns white squares on empty item slots.
• Multiplayer achievement trophies are displayed outside the panel.
• The unit highlight cursor is displayed when hovering over the editor grid.

Possible improvements:
• SC2 now has a mouse wheel scroll event. This could be used for more intuitive browsing in challenges, achievement and editor brush lists.
• Editboxes can now request focus via scripts. This could be used to improve the JetScript Editor workflow.
• 64-bit option for the launcher.
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JetCraft General Discussion / Re: Is this game dead?
« Last post by Sourc[e]x on September 09, 2015, 02:47:26 AM »
Ohayou. Sorry about the extremely late reply to this thread. I haven't been very active around here lately.

I haven't made any new content for JetCraft in a while now, mostly due to the lack of players/overall interest and real life events.
However, I will make at least one new patch with some more challenge levels after LotV has been released as the expansion is bound to break something as HotS did before it, but for now JetCraft is seemingly stable and I haven't found any major or game-breaking issues.
I don't really see any point in continuing developing the game post LotV though, as it's not even a learning experience at that point, but we'll see.
The singleplayer campaign is probably not going to happen anymore though, at least not without help.

For the time being, I'll be busy speed-mapping a minigame for Rock the Cabinet 2015 (ohgodwhydididothis).
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