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Summary: JetCraft is a 2D platform sidescroller game and level editor for StarCraft 2. The game's objective is to leave the level through the exit door which will only open once the player has collected all the keys scattered around. The player will also be able to collect various treasures to increase the end score, but only the keys are mandatory to complete the level. The map comes with its own in-game level editor which allows players to create their own JetCraft levels and share with other people online. JetCraft has been under development since October 2012 and is currently in early beta stage.
Key Features:(version 1.0.0) • Play through an extensive list of challenge maps to get the highest scores possible. • Play together with up to three other players in the online versus and coop mode. • Create and save up to 32 custom levels using the easy-to-use in-game level editor. • Share your creations with other players over Battle.Net. • Downloadable local copy allows players to play the map singleplayer without input delays. • Rebind-able controls allows you to play with whatever key setup you find comfortable.
Visit the official website for the work-in-progress game manual and beta information.
JetCraft 1.2.3 patch notes: • Game: - Fixed an issue with multiplayer achievement models rendering outside frame. - Added mouse wheel support to the multiplayer achievements menu. - Minor bug fixes. • New Challenge Maps: - Fort Volcano (Easy) - Frozen (Medium) • Editor: - Fixed an issue with the item search label being cut off. - Fixed an issue where connect mode could be engaged without any tiles selected. - Fixed an issue where the entity UI wasn't updated when shift-offsetting a single tile. - Fixed an issue where the entity data wasn't reset when shift-offsetting tiles. - Fixed an issue with entity model facing resetting when shift-offsetting tiles with entities. - Exposed -loadinternal#, -loadtutorial and -loadcredits commands to load internal levels in the editor. • JetScript: - Added a new event: Player Collects Item. • New functions: - object ItemFromName(string name) - void ActivateAllTilesWithItem(object player, object item) - bool GameIsTestMap()
Primarily a maintenance patch to fix up most of the issues introduced with Legacy of the Void and later updates. This new version can only be obtained via the launcher for the time being.
JetCraft 1.2.2 patch notes: • Game: - Fixed an issue with texttags not displaying. - Fixed an issue with the scorescreen progress bar texture not rendering correctly. - Added mouse wheel support to the challenges interface, script editor and editor item list. - StarCraft 2 error messages are now hidden. - Added new music. • Editor: - The unit highlight cursor is no longer displayed when hovering over the editor grid. - The editbox in the script editor will now automatically gain focus when a new line is selected. - Fixed an issue where white squares would appear when scrolling the item list. - Centered the parenting button labels.
1.0.0 - 01 May 2014 • Game: - Replay saving has been enabled. - Added a checkpoint system to multiplayer games. - Added a quick guide to the multiplayer menu. - Text tags can no longer display during level initialization. - Fixed a minor issue with the tile reset function. - A lot of static text fields has been prepared for eventual localization. - Checkpoint items will no longer be created in multiplayer games. - Player teleport cooldown duration has been increased to 20 seconds. • New Challenge Maps: - The Cellar (Easy) - Detour (Easy) - Lift-off (Medium) - Classic Four (Hard) - No Time To Explain! (Insane) • Editor: - Empty (null) items are now selectable from the item list. - Worked some more on the documentation. - Fixed an issue where deleting a level could result in several duplicated and empty levels. - Interface has been further improved. • JetScript: - Fixed an issue with missiles only colliding with player 1. - Added a player spawned event for multiplayer games. • New functions: - voidMissileSetCollisionIgnorePlayer(object missile, object player, bool ignore) - boolGameIsMultiplayer() - voidModelDisplay(object model, bool display) • New Items: - Turret - Grass Patch (Decoration) - Grass Patch (Background) - Grass Surface End (Left) - Grass Surface End (Right) - Grass Surface End (Both) - Ventilation (Horizontal) - Ventilation (Vertical) - Iron Panel (Dark) - Iron Bars (Background) - Stone Wall - Stone Wall Surface - Stone Wall Background - Stone Wall Window - Stone Wall Top - Stone Wall Archway (Top Right) - Stone Wall Archway (Top Left) - Stone Wall Archway (Right) - Stone Wall Archway (Left) - Stone Wall Archway (Top) - Stone Wall Right - Stone Wall Left - Stone Wall Door Right - Stone Wall Door Left - Stone Wall Door Up - Level Exit (Stone Wall) - Stone Pillar - Trigger Initializer